This project begins in the in-between of the fragile land where the digital and the real touch but never fully merge. It is an exploration of digital escapism, of surfaces and structures that hold our visions, of how technology becomes a tool not only to represent but to imagine. The dream is mapped like a topology, stretched and folded like UV skins, reminding us that even the most perfect object carries distortions, scars, and seams. It recalls the early internet terra, when the web was wild, free, and uncontained, before the walls of censorship, before governments built cages around the digital. That freedom was a landscape of discovery, where each avatar carried a fragment of spirit, and every digital trace was an act of resistance. Built by the last man offline. Today, to be digitally free is rare, but it persists in hidden corners. In IPFS vaults and shadow networks, fragments of countless digital beings remain alive, trapped yet breathing, waiting to be found. Topology of a Dream speaks of those fragments, of the soul of the internet as an entity, of avatars and characters that carry the weight of their own existence. At its core, it is not about perfection but about presence. It is about texture: the sensation of being wrapped inside one's own surface, about bending the digital until it reveals something human, fragile, and alive. And remember: before memory was cheap, we scratched digital art onto disks like cavemen.
Spectramnesia is a painting of a story, a narration untold— an arthouse dream of clerks and sharks, mysticism at the edge of the horizon, alchemy behind office doors. A surreal ad campaign for reality itself, where business suits sign contracts with the void, and landscapes dissolve into memory. Inspired by the Mandela Effect, dreams, and distortion, these works simulate narratives rather than tell them, offering visions that shift between the familiar and the uncanny. Each GIF is a fragment, a glimpse, a page you can start from anywhere.